Hello, and welcome to the weblog of Martin Fleck, founder of Public Playing. I´m interested in Design, Games, Interaction, Mobile, Out-of-Home Media, Programming, Sports, Streetart, Technology and Web. Thanks for your interest, have fun and bye!
 

Archive for Category ‘Audio’

 
January 19th, 2010 / Posted in Audio, Video

Touchpanel Digital Guitar

Das Konzept der Misa Digital Guitar ist nahezu genial, ein Touchpanel steht anstatt der Seiten zur Verfügung, damit kann man sich stufenlos mit mehreren Fingern bewegen und so den Ton manipulieren.

Misa

 
 
January 10th, 2009 / Posted in Audio, Game, Web

Play Auditorium

Auditorium is a fascinating free Flash game that turns interactive music arrangement into a series of puzzles. Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle. To get started, fill up the first audio level.”

Auditorium

 
 
December 2nd, 2008 / Posted in Audio, Installation, Mobile, Video

I See Beats

Gemeinsam musizieren mit einer handy-basierten Sequence-Installation von Kyle McDonald, umgesetzt mit Hilfe der C++ Bibliothek openFrameworks.

I See Beats

 
 
November 19th, 2008 / Posted in Audio

Audio Programming Language

ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis - fully supported on MacOS X, Windows, and Linux. ChucK presents a new time-based, concurrent programming model that’s highly precise and expressive (we call this strongly-timed), as well as dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OSC, HID device, and multi-channel audio. It’s fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive control.”